We build merch
so you don’t have to
Meet Dana
Heya! I’m Dana, a gaming superfan.
Did you know 13 Angry Birds games were made from 2010 to 2015? I sure do. By the time I was 9, I’d played every single one.
I wanted every piece of merch we walked past in the grocery store! I loved the durable ones the most. When an item survived years of abuse, just looking at it was enough to take me, body-and-soul, to the wondrous world of Angry Birds. I still have a lot of that merch!
Eventually, I moved on to a new favorite: Paladins.
Paladins was an FPS where you have total control of how your character functions, and I LOVED it. Over the course of 5 years, I spent over 3000 hours on Paladins.
Like with Angry Birds, I became a superfan. But Paladins, made by a much smaller team, had no merch! The game had had a hectic launch, and the devs just didn’t have time to spare.
4 years later, Paladins launched its merch store. I couldn’t be more thrilled! I bought starring my favorite characters and waited 3-4 weeks.
Unfortunately, their merch was very low quality. The prints lasted no more than 3 washes, and the white started yellowing immediately. Within a few weeks of my years-long wait being over, I was left with nothing but disappointment.
…
I still have the shirts. They still hurt to look at.
That’s why I opened RainCity Merch, an indie dev’s easiest e-commerce solution. We know you already have a million things to do, but selling high-quality, lasting merch doesn’t need to be another complication.
Hi! I am Prajna, an engineering student. I like building things and learning about how things work the way they do. Gaming wasn't a big part of my life, so if you had asked me a few years ago whether I'd be starting a company in this space, I would've laughed.
Dana and I like to introduce each other to the games we like to play. I am more of an outdoorsy person.I got him into badminton, and he got me into gaming.
As he introduced me to more games, I eventually played Celeste. I enjoyed the game, but what really caught my attention wasn't just playing the game itself; it was seeing how much the fans genuinely cared about the developers and wanted to support their work. That made me curious, so I started learning more about indie games and the people who created them. That curiosity led me to learn more about the challenges indie devs face, and that's where I saw the opportunity.
I started talking to gamers around campus, read Steam reviews, and scrolled through Reddit threads, and noticed that many fans wanted something tangible, a way to represent the games they loved, but many indie developers didn't have the time to create and manage merch.
As an engineering student, I enjoy building systems that solve practical problems. If I could handle merchandising, the developers could stay focused on creating games for their fans and have an additional way to support their careers. This eventually inspired me to come up with RainCity Merch.